Glossary

Aether

          Mana; the energy harnessed to create magick, through the blessing of the Archí Aether.

Aether, the Archí

Creation deity who presides over all Aethereal beings and the light.

Archí, the

          The common term for the dual creator deities from who all life descended.

Archípelago

          The realm of the gods and all Divine beings. First realm in creation.

Bhel, the Archí

          Creation deity who presides over all Bhellic beings and the dark.

Brumal Ring

          The equator; a cursed land where winter consumes all but the summer signs.

          Once the most fertile region in Ilyucaar, the First Age inhabitants of the Brumal Ring quickly grew arrogant in their ability to influence the natural world around them, foolishly believing themselves capable of creating life. The Archí took great offense to the people’s disregard for the origin of their power and so charged the Mother Goddess Denélōs with punishing all who reside within the Ring in a way their ancestors would remember for all time.

          In this Third Age, the people of the Brumal Ring have long since adapted to its harsh environment but hold great reverence for Mother Denélōs and her ice-riddled wrath.

Course, The

          Fate’s predictions, prophecies, and absolutes.

Diviner

          Witch designation. Diviners may catch glimpses of The Course, but none know the true scope of the Fate Collective’s designs and to believe one could, would violate the Archí tenant of humility and humbleness. How a diviner interprets The Course is a matter of individual aether and ability.

Environmental Witch

          Umbrella witch designation. When the witch’s aether manifests, the designation will warp to fit the environment around the user. The specialization cannot be changed.

Fate

          Shorthand for the Fate Collective.

Fate Collective, the

          A council of deities who reside over The Course.

Gaia

          A realm of life. Fourth in creation.

Green Witch

          Witch designation under the hedge umbrella who specializes in life and death; healers.

Hedge Witch

          Witch designation. Most common designation, can specialize into green or kitchen.

The Hollow Below

          Realm of the Dead; Eternal paradise and penitentiary. Third in Creation.

Ilyucaar

          Realm of the Living, the planet. Second in creation.

Immortals

          The four major Ilyucaarian immortal races are the Divine, Fae, Elves, Dwarves, and Apparitions. Humans are the only non-immortal race in Ilyucaar, as well as the only ones who can reproduce more than once in a decade.

Kitchen Witch

          Witch designation under the umbrella of hedge who specializes in consumables.

Mother Goddesses

          First born

Gwessenia, over space and time.

          Second born

                   Denélōs, over Ilyucaar and all life within.

          Third born

                   Amaranth, over the Hollow and the dead within.

Sea Witch

          Witch designation under the umbrella of environmental who specializes in water-based magick.

Vale, the

          Entrance to the afterlife, a meadow that all who die must cross before finding rest within the Hollow.

Vulcănari Sea

          The largest sea in Ilyucaar and the most traveled for trade.

          During the Second Age, the Sea God, husband to Denélōs, took pity on the ancestors struggling to live in the wasteland of his wife’s curse and blew life into the sea, spurring the undersea volcanoes to bubble and churn every winter.

Witch

          Aethereal human. Humans are the only race of people not guaranteed the ability to harness the Aether.